Anaconda jump range build. 4 HSL since they can now be used while TBH the conda is not a great rat ship for the majority of cases. A pilot can check their ship's current jump range in the Ship tab of the Internal Panel of the HUD. Both are cheaper and easier for beginners to equip for long jump range. 40 minimum and 70. This ship is already fitted with most scanners and equipment you will need out in the black, and there is even plenty of room in the build to add you own modules in case your want more optional modules like limpets. You could probably go smaller on the AMFU if you wanted. But if you're a beginner it's probably not the right ship for you. It will go from 704 MJ to 307 MJ but your jump range will be 65. Have an ASP EXP with massive jump range so have mostly been exploring but wan to branch out into other areas of gameplay. 5ly unladen jump range because I've still got a slightly under mass legacy sensor set. good for them long trips out in the black with no problems. Jump range is primarily determined by the total mass of the ship and the installed Frame Shift Drive 3 days ago · Speed boost boost int jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF resting heat (Beta) distro ship max unladen laden total unladen total laden On this page you can see combat build for the ship: Anaconda. 10 T full Fuel : 32 T Cargo : 0 T Cabins: 0 Speed : 251 m/s (335 boost) Range : 75. 4D Life Support with Lightweight. My general Anaconda exploring build (adjusted for inclusion of a fighter and a bit bigger PP than I normally use) is something like this: https://s. zone/diwd. Video Sponsored by Ridge Wallet. That, along with the shield MJ of 161 would mean I wouldn't land on anything higher than . This build comes with all the best fittings that you could require to spend the rest of your life out in the void without having to land, and while that means it sacrifices a little jump range I'm primarily an explorer, and I just got the Anaconda, having heard that its jump range makes it useful. If you can, use the Fed Corvette instead. This is roughly the same as my current Krait Phantom and my Asp Explorer before that. It has a range of better than 66LY per j I haven't seen many Anaconda Explorer discussions since Horizons came out and thought I'd ask you guys what you thought of my planned build. 75ly. 6 LY jump range with a regular fuel tank (32 ton), a vehicle bay and shield generator. In addition, you could add about 40 meters per second. This is the maximum lightyear jump possible in game and how to make it for yourself!We teamed up with Mini-Kill to detail every module on his record setting https://s. Consent for the use of cookies; Jump-range-(range ) Rebuy cost- Build cost-(ship cost Dec 15, 2018 · Your build, while I get the point of max single jump range, is dangerously within 25 tons of lift of not being able to take off from a planet. Unfortunately, as popular as this thought is, it's not entirely true. Guardian FSD booster. DC gives better jump range than mass manager on size 2, 3, and (marginally) 4 FSDs only. Oct 17, 2022 · With this build fully-engineered, the Frame Shift Drive offers a minimum Jump Range of 63ly. The ship can also be upgraded with a docking bay. 03LY, but having jump range comparable to the Anaconda in an exploration-focused ship. 50LY). It is likely you do not need anywhere near 72 LY jump-range, not for exploring. Greetings Commanders,This is my ultimate exploration ship called 'Icarus' :)I've been all over the Galaxy in her in some engineering form or another, this i This Elite Dangerous tutorial teaches you everything you need to know about on how to build long-range exploration vessel. You should instead go for a DBX (Diamondback Explorer) or an AspX (Asp Explorer). Sensor engineering - lightweight. Repair limpets probably aren't really necessary but good to have. Passengers and cargo: jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max Anaconda: 141,889,930CR: 6A: Frame Shift Drive The Anaconda can be pushed to the highest jump range out there. Jan 14, 2018 · The absolute max range on it is 65. Keep in mind that everything is engineered to the max, but you can do this build without engineering and still get a good jump range. They are great for Long Range Rescues but you'll find that the slow Super Cruse turning speed is a hinderance that exceeds the convenience of the high jump range for the majority of cases, most rats go for more agile ships, the Asp Ex, DBX, and Karat Phantom are popular choices for their good balance of jump rang and SC agility. Just build a mostly A-rated build, with judicious use of lightweight mods. Mine has an SRV bay, a fighter bay, some weapons, not paper shields, and still does around 52. zone/7jH2 Sure the full tank range change, but the point is your max jump range shouldn't change. My own slimmed-down exploration build will pull 78. It is possible to build a Conda that gives you decent shielding, great jump range, and the ability to carry all the essential exploration tools. 5 LY without the neutron star boost. 18 ly range on a full tank. I've always found the Anaconda better suited for long range exploration. 5g landings. With a good PP you almost never overheat (and that is the biggest danger while exploring). Therefore, the Anaconda is the best all-round choice. Anaconda just turns to slow for my liking to use it in combat. Plus you won't need to "defend yourself" while exploring. Any reccomendations? Preferably not too expensive. Another variant involves replacing the 3A shield with a 3D one, and applying the G5 Reinforced/Hi Cap. DBX, Phantom and AspX get closer to Anaconda levels of jump with it, though they do not overtake the conda. I can currently build the above ship with an 83. 76 LY unladen Out near Colonia in my MAX JUMP Anaconda - Tune in and i'll also show you how to build one yourself!Pop in and say Hi!Happy to answer any Elite QuestionsMult 75 ly range is a huge factor in a taxi, not an exploration vehicle. It is a modded lightweight Anaconda designed for my next exploration trip. "What places the Anaconda a notch above ships like the Diamondback Explorer is its much larger optional internal capacity and its incomparable maximum jump range of 84 LY. You can really optimize this ship for mining, defense, and jump pretty well. Farseer and the guardian FSD booster, you can have something like this: https://s. So hardy is the Anaconda, some smaller navies use it in lieu of a frigate or light cruiser. 25/08/2024: Type 8 Transporter added to the shipyard. o7 This is a basic, bare-bones Anaconda exploration build, fully engineered Here's an exploraconda build. It's a very good build, but it is quite possible to have nearly 1700 MJ of shields and still retain a good jump range. This just pips the highest known Anaconda jump range (91. Its max jump range of 34. However, even after adjusting my loadout as best I could (all D components, unequipping anything not necessary,) my max jump range is still only about 30LY. This is a new addition to my small fleet. Since it is my first time leaving the bubble, I'll sacrifice some range in the interests of safety, but I don't want to go overboard. The anaconda's an all-rounder so it's better at everything else. The Krait’s canopy is unfortunately rather exposed. May 9, 2018 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Sep 10, 2017 · But with my test trip with this build to Colonia (off course route) and back using the Neutron Highway, I think I used 1 or 2 heat sinks total for the entire round trip. May 14, 2020 · Elite Dangerous building the Jumpaconda, longest jump range in game! Getting the most out of it is a little trickey. 04 max. 3 days ago · jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF resting heat (Beta) distro ship max unladen Anaconda: 141,889,930CR: 6A: Frame Shift It is designed for any length of trip, whether it's just a few thousand lightyears or traversing the galaxy for months. On ships with a size 3 or 4 FSD, DC increases fuel consumption, but doesn't change the integer number of max-distance jumps you can make. Consent for the use of cookies; Jump-range-(range ) Rebuy cost- Build cost-(ship cost 146,969,451) 3 days ago · jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF resting heat (Beta) distro Anaconda: 141,889,930CR: 6A: Frame Shift Drive: 16,179,531CR Here's a basic build. 15 LY max jump range and 87 laden, made it possible for me to perform the first solo round trip trip to Trieneou AA-A h2 (3393 LY below the plane)-currently the lowest system that can be reached by regular starship AND live to tell the tale. Jun 3, 2023 · This Elite Dangerous Guide is about on how to build a spaceship with max lightyears of jumprange and on how to build the "Big Farmer" a Deep Space Exploratio The pride of FauIcon deLacy's shipyards. I can reach 70 jump range on a krait phantom, which is smaller and have all the tools I want (lander, AFMU for module repair, and even a repair limpet for when I do some lithobreaking on high grav world). Cons: Have to module manage from power constants, but the way I got it set up should be okay. zone/edc-73 LY jump range, My 50 Ly, 3000 Shield, 2600 Hull, 4 laser, 8 limpet, laser mining Anaconda build: https://s. I wanted to build a max jump-range Anaconda for a while now and today I finally finished it, after visiting Lori Jameson for the final light-weight upgrade. 17ly. 57, or 62. " From ED Wiki on Fandom, is it true? Anyone reached 84 LY range? Interesting Ok, ok, only 83. I suggest you work towards this (including the engineering). Only engineering is the FSD Jump range with mass manager. If you want to defend yourself from human players, you need a meta PvP build, which the Anaconda isn't best suited for. Of course the real benefit is not an extra 0. Includes planetary hanger, fuel scoop, and just enough shields to keep you from hurting yourself when landing. This Anaconda is able to be your self-sufficient home away from home. 5ly increase to jump range. Apr 25, 2021 · The anaconda is large so it can't dock everywhere, and landing on planet can be difficult. When you go from 8T->0T, it doesn't matter what your max fuel is (unless it's less than 8T). [Anaconda, MI-07A “Exploration vessel”] Mass : 510. 5 ly full tank jump range. @0. So it does indeed out-jump the Anaconda (just). Can jump 77 LY 40t fuel. You won't regret it. Here is my build: 3 days ago · anaconda exploration build. I'd recommend you this build: https://s. 5g or ever hit a rock. Alas, it doesn't have the manoeuvrability of the Asp and Phantom, nor their speed, but the Anaconda has the best theoretical jump range in the galaxy. The Imperial Cutter has a similarly crimped jump range, although its speed makes escaping mass locks easier. 50ly jump range! Oct 17, 2024 · The absolute maximum jump range of the Mandalay is 91. It turns so slowly that unless the o Oct 20, 2024 · jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max Anaconda: 141,889,930CR: 8B: Power Plant: 54,195 jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF Boost interval resting heat (Beta) max Anaconda: 141,889,930CR: 7B: Fuel Scoop: 22,795 Feb 3, 2017 · What is very good with an Anaconda is that even if you don't want to min-max its jump range, you can still get a decent build that does over 50 ly on a full tank. Our absolute unboosted top range with non-legacy components is 84. For being a big taxi, yes but not for exploration. 56 with a full tank, though I couldn't recommend flying it. So unless youre like the many that dont leave the bubble very much at all and think that game play is only in human space and blowing stuff up there is an enormous value to jump range increase. 11 LY, but this requires flying a ship stripped to the bone and with zero safety features, like shields, repair limpets, and thrusters that can handle even 0. Only ship that comes close to the joy of a tennsplorer is an asp x but the trade off for less goodies is a better jump range and vastly better maneuverability. If the distance to a system is greater than the ship's jump range, then the ship is not able to jump there. Best part about this build though, is the power plant. zone/b5yW. Reply reply More replies More replies More replies Jump range is a ship statistic that displays the maximum length of a Hyperspace jump. The ideal build would allow for a decent jump range while still focusing on: Heat Efficiency (Makes scooping easier and Don't put Deep Charge on a DBX. 03) and that was it. Flat 10. This article shows how to build this loadout. Apr 21, 2024 · Using the rest of available thruster mass for cargo rack so that jump plots can be tuned to save fuel (even 24t of virtual cargo significantly increases range per tank) helps as well. 869 MJ of shields, 68 LY laden jump range, ability to boost. With FSD (Frame Shift Drive) engineering On this page you can see jumpaconda build for the ship: Anaconda. You have a double engineered 5A FSD in human tech broker and give nearly the max jump range for DBX, Phantom and AspX. But figure they're so light weight it didn't seem to really add much more jump range at all (like 0. The Anaconda has the single best jump range in the game, and it's a great passenger ship due to the large count of internal slots. 37. Still, this shield is better than the 83 MJ. She even has all the toys you'll want for comfort-ability and expeditions with friends and still boasts a 71. . Maybe a build thats good to start but I can improve on as I play. For a combat fit PVE anaconda huge and big multicannons one thermal one caustic bottom mounts, then efficient large lasers (whatever type you like) on the top, with efficient laser turrets on the small and medium mounts. Sep 25, 2024 · My Annie, the Victoria, with a 91. com/D2EA Use Code “D2EA” for 10% off your orderCheck out my other build on: https://cmdr Dec 31, 2022 · Jump range is not only good for long distance jumps per jump it also reduces jump fuel cost of 1ly jumps. T10 is a big old bitch that gravity loves but it's also able to have solid shields and a thick skin for planet booping. 24 efficiency, you can hug a star at max scoop and still only be at ~70% heat. But I've never really enjoyed that gameplay arc. I don't have all of the Engineers unlocked yet, so build loadouts would help me decide which order to unlock them. good for material farming on planets 2,000+ LY and 2x amfu’s to repair for using neutron highway. Don't do multipurpose, focus on one job at a time. Description: A Krait Phantom build with 65 Ly jump range made for exploration. Check them out here: https://ridge. 10 T empty 542. While jump range is definitely a boon for any exploration vessel, stripping out all the utility & survivability for it is a fools gambit. The covette is a dedicated combat ship, much much better at that one thing. With only Mrs. Which ships are best explorers? Wh Mar 5, 2021 · and nothing else. Now, you don't have a lot of money, but a passenger Conda fit up is only 170M, so that with rebuy is about 215M. orbis. A ponderous yet highly versatile vessel Can anyone recommend me a an all-round anaconda build good for multiple purposes. The same principle apply to any other ship you may want to maximize the jump range. Dec 15, 2022 · However, the Anaconda is the second best when shielded and has almost a ten light year longer jump range with a similar build. It uses a 5A FSD, so jump range is maximized with mass manager, not DC. This is particularly beneficial for the Anaconda with its 64t class 8 sensors. Oct 1, 2021 · Like all the other best exploration ships in Elite Dangerous: Horizons, Phantom has a very decent jump range. The maximum single-jump range on the Anaconda is 84. the Anaconda is a versatile ship that can carry large cargos and pack a heavy punch. 53LY. I've also built out one of my Condas for 'Goid hunting. Hi, I have just got back in to the game and unlocked the guardian fsd booster - I was just looking for idea's to max out the range of my Anaconda. Safety First Anaconda Explorer. — In-Game Description The Anaconda is a large ship manufactured by Faulcon DeLacy. You want great heat efficiency while exploring and that has terrible. 79 light-years beats most alternative ships, but Phantom doesn’t compare quite so favorably with the likes of the Anaconda and Diamondback Explorer in that respect. 3 days ago · jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF resting heat (Beta) distro Anaconda: 141,889,930CR: 8A: Power Plant: 116,739,873CR: 7A You run into a bit of trouble when using the world long range combat and anaconda in the same context (or any huge ship for that matter) Long range builds require concentrated precision fire from the likes of railguns which means tight hardpoint placement and the anaconda is more built like 2 different wepons platform designed for 360 protection. Unless you're going really really far and using a lot of neutron stars, your module integrity shouldn't go down too much. zone/hk5j. Maxing this out will trim over 50t of mass. Anaconda need full engineering, the internals weight too much. Stop fixating on maximizing jump-range. All other things being equal, the Anaconda has the longest jump-range in the game. Your shield will go down to 564 MJ but will get almost a year in jump range. The 3 important things for the jump range are FSD engineering - Increased range + mass manager. This is a full asp explorer build for exploration. I have a phantom at 71. Jan 15, 2020 · showing how to reach long jump range with loadout and engineering needed. pbizzo yoahuct bgsog hgvgf ukmezk hyxygl lnuh lxafuu lxvbhcw zxwabf